Author Topic: Ranger's Laws of Combat.  (Read 3921 times)

Offline slyinglide

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Ranger's Laws of Combat.
« on: August 25, 2008, 04:29:51 PM »
1.  If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous. It draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look unimportant.  They may be low on ammo.
7.  Professionals are predictable.  It's the amateurs that are dangerous.
8. The enemy invariably attacks on two occasions:
   a.  When you're ready for them.
   b.  When your not ready for them.
9. Teamwork is essential.  It gives them someone else to shoot at.
10.  If you can't remember.... the "claymore" is pointed at you.
11. The enemy diversion you have been ignoring will be the main attack.
12. A "sucking chest wound" is nature's way of telling you to slow down.
13. If your attack is going well, you've walked into an ambush.
14. Never draw fire!  It irritates everyone around you.
15. Anything you do can get you shot, including nothing.
16. Make it tough for the enemy to get in, and you won't be able to get out.
17.Never share a foxhole with anyone braver than yourself.
18. If you are short of everything but the enemy, you are in a combat zone.
19. When you have secured an area, don't forget to tell the enemy.
20. Never forget.... Your weapon was made by the lowest bidder.


I was told to think outside the box, how did I get in the box in the first place?

Offline FR8TRAIN

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Re: Ranger's Laws of Combat.
« Reply #1 on: August 25, 2008, 04:37:03 PM »
1.  If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous. It draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look unimportant.  They may be low on ammo.
7.  Professionals are predictable.  It's the amateurs that are dangerous.
8. The enemy invariably attacks on two occasions:
   a.  When you're ready for them.
   b.  When your not ready for them.
9. Teamwork is essential.  It gives them someone else to shoot at.
10.  If you can't remember.... the "claymore" is pointed at you.
11. The enemy diversion you have been ignoring will be the main attack.
12. A "sucking chest wound" is nature's way of telling you to slow down.
13. If your attack is going well, you've walked into an ambush.
14. Never draw fire!  It irritates everyone around you.
15. Anything you do can get you shot, including nothing.
16. Make it tough for the enemy to get in, and you won't be able to get out.
17.Never share a foxhole with anyone braver than yourself.
18. If you are short of everything but the enemy, you are in a combat zone.
19. When you have secured an area, don't forget to tell the enemy.
20. Never forget.... Your weapon was made by the lowest bidder.


INDEED!!!
Tis better to have a bald head than no head at all.

Offline skinhead002

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Re: Ranger's Laws of Combat.
« Reply #2 on: August 27, 2008, 05:31:39 AM »
...and never, NEVER forget that in regards to the most developed and  "wargamed" battle plan.....

The enemy always gets to VOTE too!!

Offline tomgallagher

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Re: Ranger's Laws of Combat.
« Reply #3 on: August 27, 2008, 07:02:26 AM »
1.  If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous. It draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look unimportant.  They may be low on ammo.
7.  Professionals are predictable.  It's the amateurs that are dangerous.
8. The enemy invariably attacks on two occasions:
   a.  When you're ready for them.
   b.  When your not ready for them.
9. Teamwork is essential.  It gives them someone else to shoot at.
10.  If you can't remember.... the "claymore" is pointed at you.
11. The enemy diversion you have been ignoring will be the main attack.
12. A "sucking chest wound" is nature's way of telling you to slow down.
13. If your attack is going well, you've walked into an ambush.
14. Never draw fire!  It irritates everyone around you.
15. Anything you do can get you shot, including nothing.
16. Make it tough for the enemy to get in, and you won't be able to get out.
17.Never share a foxhole with anyone braver than yourself.
18. If you are short of everything but the enemy, you are in a combat zone.
19. When you have secured an area, don't forget to tell the enemy.
20. Never forget.... Your weapon was made by the lowest bidder.


Truer words were never spoken.

Offline tomgallagher

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Re: Ranger's Laws of Combat.
« Reply #4 on: August 27, 2008, 07:05:33 AM »
Been a long time since I played with a Claymore but it actually says on the business end that you should point toward the enemy. That used to give me a chuckle.

 



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